These tokens already fly, so you can play some flying-matters cards and cards that make X tokens, quickly amassing an air force
It also counts your opponents spells , meaning you can wait until theyve played their turn to maximize the value from your instant-speed storm spells
In my opinion, this is a drawback since you're essentially waiting a full turn
Kessig Flamebreather and Firebrand Archer deal one damage when you cast noncreature spells, and Spitfire Lagac and Tunneling Geopede deal one damage when a land enters the battlefield under your control
Card not found from Scourge (2003) is another common, but its not much of a card advantage again, as you need to sacrifice a creature
Yuriko can often come down on turn 2 and start generating enormous amounts of value