If your deck is the "deal triple damage" kinda build, making sure it can't be prevented is a nice upside, especially if people play a lot of The One Ring in your group
Of course, this strategy can be prevented in a few ways, but the element of surprise gives this demon a sinister advantage
Rhythm of the Wild makes it so your creatures cant be countered and gives them all riot, letting you choose to give them haste or a +1/+1 counter which is nice depending on the board
Guildpact , among other things, was our first introduction to the Orzhov Syndicate
Tournaments: Matte back finish means no glare, perfect for competitive play and on camera
This seemed like a cute little card at first blush, but after seeing it in action the past half-year, I have to say this is quietly one of the coolest blue Commander cards to be printed in a long while