So in essence, Jaheira is treated both as a theme spell and a ramp spell, while only being 1 card out of the 99 rather than being 2 cards
Hylda of the Icy Crown Usually tapping down creatures as a core strategy leads to long, boring games of Commander, so I think its really cool the abilities of Hylda of the Icy Crown support going aggressive, something you dont often see in Azorius
Manipulating the Lore Counters on Saga cards is a novel way to run this card too
Skullclamp is just a busted card and a great inclusion here
Super low threat level but often enough just free value
Sure, on 1/1s it feels better, but that makes this overly situational A three mana 3/2 with Scry 1 isnt terrible, and adding Scry 1 to all of your creatures is a nice deal