The card designs take a top-down approach, building mechanics that capture the flavor of each character
As such it is only when you need specific things for your deck to function, either you are light on answers or are revolving around some sort of engine or synergy that you become happier paying two mana in your turn to get a card you want
While the deck isn't especially fast (although it can occasionally get aggro draws thanks to Valley Mightcaller), the value engine it offers can be almost unbeatable in the late game
Given the amount of addition support from cards like Rabble Rousing and Parallel Lives to let you pump out tokens exceptionally quickly, you'll be hitting that final tier of Jetmirs in no time
Odyssey (2001) To add a reminder that some cards had effects after its destruction, Odyssey used a tombstone icon before the card title
According to Bowen, the D&D lore remained central to these designs, too