One important note: If a creature isn't on the battlefield as an ability that tells it to connive resolves, the creature will still connive
If we want a catch-all removal spell, we would look to play the slow, but effective [card]Utter End[/card]
Suddenly your 5/5s are 8/8s, your 4/4s are 7/7s, and your opponents are staring down a massive clock they probably can't race
Rare DON cards!!: PRB-01 introduces up to 30 DON
Because of how slow our deck is and how few board wipes we run, the lifelink from Cavalier is huge and helps pull us back into the late game and potentially reanimates cards like Knight of the Ebon Legion and Plaguecrafter
Now, from a gameplay and design standpoint, Wrenn and Six push red and green into graveyard-focused value play rather than pure aggression