Note the timing: Since you forage as part of the cost to activate Camellias ability, if you sac a food to do it, you get to create a Squirrel token before that ability resolves
Likewise, it could be that they have a spell/trap set in their spell/trap zone, so you can place a spell/trap in that same column on your side of the field, and now theres 2 cards in that column, letting you special summon a Mekk-Knight to it On top of being able to get out strong monsters this way multiple times per turn, they have multiple effects, some of which let you move the cards on the field so that you can summon to the same zone (because the columns had 2 or more cards in them) multiple times by letting you move the card you just summoned out of the way and put a new one there
I thought I would archive each of the cards he created, so others can have a look and see what you guys think about them
Cube then lets you add an Equip Spell to the hand
If this card is Summoned, your opponent cannot activate Spell/Trap Cards for the rest of this turn
It is AI's turn to play