It comes down early to apply pressure while disrupting opponents by exiling cards from their hands and making those options slower to use
The first is the fact that youll also gain a point of lore when you quest, meaning you gain the equivalent of at least two points on your opponents as they all lose one (unless theyre already on zero, in which case wed wait to play this) and you go up one
If not, players can play the nonland side, even if it's not as efficient
It comes down early and powers out your key creatures then serves as a value engine later on when things get grindy
Theres some sad news about pins, but also some fun extras and returning card types
When the next restricted list announcement rolled around, a pretty unheard of number of cards were simultaneously added to the Vintage Restricted List: Crop Rotation Doomsday Dream Halls Enlightened Tutor Frantic Search Grim Monolith Hurkyls Recall Lotus Petal Mana Crypt Mana Vault Mind Over Matter Mox Diamond Mystical Tutor Tinker Vampiric Tutor Voltaic Key Yawgmoths Bargain Yawgmoths Will This list included most of my deck (every card but Force of Will, Defense Grid, and City of Brass would end up restricted at some point), as well as lots of other cards that were part of other broken decks that were feared to be the next to rise up