From its jaw-dropping shiny vault to full-art Trainer cards that fans still dream about, this release turned the collecting world upside down (in the best way possible)
Only adapting the original series (so no Korra, Seven Havens, or the various live-action adaptations), this is a fully Standard-legal set like Final Fantasy and Spider-man before it
Location cards have an ink cost, a cost to move characters to them, willpower, and a lore value
Unearth Unearth lets you reanimate one of your dead creatures and toss it back into the battlefield straight from your graveyard, and it slaps haste on it but you'll have to exile it at the beginning of the next end step
If you don't have amazing mana, it's not very good -- but if you can use the activated ability, you'll be pretty happy with this
These are the cards you will encounter the most, so knowing which ones to snap up and which ones to avoid will definitely pay off