Zurgo, Thunder's Decree is a more specific Zurgo commander, with a focus on warrior tokens and the mobilize mechanic
Your biggest problem will be defending Teval, who has no protection against removal, will suffer when cards are exiled, and who must constantly jump into the fray of battle
Here the cards are gorgeous, two-dementional drawings that look like highly stylized versions of the characters, items and locations depicted in the films their ideas spawn from
The New TCG featuring characters from Disney
Where I praised coven for how well it could play with cards from any Magic set or archetype, day/night is a great example of a mechanic which will set a deck or draft format apart from others in Magic
It's okay to keep some non-inkable cards, like Dragon Fire or Della Duck, Unstoppable Mom, but a hand with too many uninkables is bound to run into problems in the early game