One thing to note is that the lessons can also be part of your main deck
Characters like Tinker Bell and Stitch provide strategic advantages in challenging situations, making them valuable assets in gameplay
The rapidly accumulating card advantage alongside dealing extra damage each time a ninja you control connects in combat can quickly snowball games, especially when a 1-drop gets through unchecked on turn 2
Jacked Rabbit is a creature you want to ensure always has a lot of +1/+1 counters on it, as this will keep giving you 1/1 Rabbit tokens for each attack, and with high stats, it won't be in danger during combat
This probably only matters for your high value listings but lowering the price after a month is almost always a great way to reinvigorate that listing
Lets do a little Prototype lightning round of the better examples to kick things off: Autonomous Assembler Likely better in multiples, which doesnt really do much for us here in Commanderland outside of goofball Assembly-Worker decks