As with Ruhan, we've a few power-doubling effects and stat boosts (Choose Your Weapon, Strength-Testing Hammer), Double Strike (Embercleave, Critical Hit), and other forms of combat-enhancement (Berserker's Frenzy, Kediss, Emberclaw Familiar)
This means that, although it doesnt have a strict rules definition , it is used to tie together various, similar effects found across cards
After testing for Pro Tour Shadows over Innistrad , I felt like I had a grasp on how good most individual cards were in Standard, but I had no idea what made it tick
Whenever a player draws their second card each turn, you draw a card
While this is limited to once per duel for balance reasons, it allows Dotscaper to be an amazing combo starter and essential in decks that need one more summon to finish their plays
You could simply run 2 Tour Guides, but that lowers the amount of uses to 1, when running 2 Cranes allows you to use it twice