Basic Energy cards fulfill costs for attacking and retreating and don't have additional effects, while most Special Energy cards have additional effects
Let's walk through the major choices: Standard Discard (sample: Mind Rot) I play an instant or sorcery (mostly a sorcery but we'll get to that in a bit)
Akromas Will gives you a one shot version of the effect that can also be used modally as a protection spell in a pinch
Not only is Awoken Horror a massive 7/8, but each non-horror creature is also returned to its owner's hand, functioning as a one-sided board wipe in a horror tribal deck
As a big fan of casual MTG, I thought it would be fun to play around with a bit of deckbuilding in my favorite format - Commander
Longtime MTG-heads, whether Fallout players or not, should also get psyched over the exciting new mechanics coming along for the ride