Not only do these get doubly effective when you target Drizzt with his double strike ability, but you can also use them on other creatures that are about to die from combat or direct removal in order to pump the power higher than Drizzts, effectively providing Drizzt a permanent boost in +1/+1 counters
Neither of those choices are very appealing though, and unfortunately, theres not a whole lot you can do about it
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What do you think of these Commanders?
If you would get a +1/+1 counter and choose to apply Pir first, you'd get two counters, which then gets doubled to 4 by Doubling Season
So, if you have Drudge Skeletons in play, you can save it from removal as many times as you have black mana available