Its also a 5/5 with flying and deathtouch, and you can cast it for less than its steep eight mana cost if you have a few creatures on the battlefield already
This can be a mill enabler and a win condition, showcasing an incredibly unique mechanic where having a little radiation is a good thing, and a lot can kill you quickly
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If you play 2 Poly then this Impulse is a non-issue regardless, and you can also play around it by sending Wolf, so I prefer to not send a fusion as that means you will have less bullets and worse follow up
Because of this, the player has another card on the field to Synchro/Xyz/Link summon with, so it definitely comes in handy
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