These are both mechanics that are pretty par for the course, and both seem pretty minor compared to other abilities
As for Events #3 (pre-E3 press conference that was super exclusive and mostly reporters) and Event #4 the 2009 award to the 5 breakdancing finalists they are so low print they arent really useful
Finding the Silver Tempest most valuable cards is about more than just luck, its about knowing which pulls to target and why they matter
OP-08 introduces brand-new combinations, powerful synergy effects, and impactful leader cards to shake up the meta
The "Mermail" archetype supports, and is supported by, the "Abyss-" archetype of Spell/Traps
The reason for this is that you can potentially end the game if your monsters have just a little more ATK, compared to surviving an attack from your opponent