These cards are often overcosted, late-game bombs meant to give players a powerful advantage once theyve gathered enough of a certain resource, and they help to refill a players hand with cards once they start running out of resources to hurt their opponents with
In most Commander games, if you have a consistent way to hit your opponents over and over for progressively more damage, why bother removing your own creature
Michiko Konda, Truth Seeker (Sacrifice White Creature) A truly oppressive creature, [c]Michiko Konda, Truth Seeker[/c], has your opponent sacrifice a permanent whenever anything they control deals damage to you
Sisay is way more cEDH inclined, and way more linear, where Jodah offers that most fun of mechanics more or less cascading into the next legendary card in your library
This deck is sort of like a muted Blood Pod list with plenty of early interaction, card advantage, and ways to pull ahead
Each one is a complete 51-card deck built around a single leader