The real star is a splicer, Ich-Tekik, Salvage Splicer, which does the things all the other splicers tend to do
Hyper Ray has a steep cost of Energy, and it requires you to discard all of Hydreigons Energy attachments, but its easy to compensate with Hydreigons Roar in Unison Ability, which allows you to attach two Energy per turn (though it does 30 damage to Hydreigon as well)
A combo deck works by assembling a handful of cards that synergize with one another onto the battlefield, then exploiting said synergies
This version is available in non-foil and traditional foil in both Play Boosters and Collector Boosters
Between auras and many ways to bestow +1/+1 counters, green excels at modifying creatures
Credit: Wizards of the Coast Yotian Dissident BPhillipYork: Sometimes you end up with a lot of artifacts entering play, Smothering Tithe I'm looking at you