In addition to those impressive stats, he can also quest for two lore
If you win three or more flips, draw nine cards and untap all lands you control.
Its play patterns often involve long, drawn-out turns of tapping and untapping permanents, drawing cards, and generally monopolizing the chess clock of a game
Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token thats a copy of it
Hermetic Study/Psionic Gift ( Saga/Legacy/Destiny & Odyssey/Torment/Judgment ) In both sets, these cards served a similar purpose: kill small creatures or allow your smaller creatures to threaten large ones in combat (for instance, Hermetic Study would allow your 2/2 creature to attack into a 3/3 creature with the threat of your third Hermetic Studied creature sweeping away the 3/3 should it block)
Gerrard's Wisdom is one and Heroes' Reunion is the other