I personally believe synergy plays the most important part in deckbuilding and many times some theoretically weaker cards can have so great synergy with your deck/strategy that they can be greater options than the general best overall cards (and can be a super budget option too, as they only work with too specific decks/strategies.) Synergy applies to all categories analyzed in this article but also to cards that do not fit in any of the categories above but has a unique utility
Anything else specified in the effect creating the tokens (such as tapped, attacking, "That token gains haste," or "Exile that token at end of combat") still applies
Magic: The Gathering included its own Blitzball mini-game in the form of the enchantment card Sidequest: Play Blitzball
What I found as I dug into the market was a niche of card collecting that had a number of ways in which you could build a traditional "top 20" styled list and there was a lot to consider in refining a list
This could lead to a fun swarm style deck, but itll take a fair bit of work to make destroying your own Artifacts a worthwhile thing to do
In multicolor builds, white usually acts as the stabilizing piece of the deck