While there are not a whole bunch of these types of spells, here are the few that I know of that can somewhat destroy (or rather make an opponent sacrifice) an enchantment: Aura Flux All other enchantments besides this one have a cost of 2 generic each upkeep If the 2 generic is not paid for an enchantment, it gets sacrificed (this also happens to your other enchantments too) Reality Acid An aura to place on a permanent Starts with 3 time counters it and one gets removed each upkeep Once all 3 are removed, the enchantment gets sacrificed Stealing Enchantments Truth be told, stealing an enchantment may be even better than destroying an enchantment
Being honest about a decks power is paramount, and a common, respected practice is to bring multiple decks of varying power levels to an LGS
Throw in the potential for card draw by playing lands off the top and youll see how Courser of Kruphix earned staple status in multiple formats
Magic and Yu-Gi-Oh
Lumra, Bellow of the Woods Lands always matter, but with Lumra, Bellow of the Woods, they can really matter
Cellar Door is here for that three mana tap