Starting with a mechanic idea, it felt straightforward to create some cards with the mechanic and/or that supported the mechanic, then add some generic cards like removal spells and simple creatures
The rule of thumb: Open packs for the experience
But if you'd rather get straight into a battle and learn as you go, skip straight past to 'How to set up a game'
A land that gives you a token is pretty nice, and I also like that the Adventure here can trigger your other Wizard tokens
If theyve put a lot of spells on the stack, perhaps by storming off with Weather the Storm, you can drop Mindbreak Trap to exile every single one of those copies, completely nullifying their storm
In any event, Spider-Man is sure to delight fans of the franchise out there, making some of the set's classic lore references highly sought after on the collector market