this adds a great deal of tension during play, as you wont know what your opponent has seeded the Spell/Trap zone of the field with until its revealed
BPhillipYork: This is solid enough, handing out two +1/+1s is a lot to be handing out, obviously you want them on that cute dog so you blow up artifacts
So far, our three best Secret Lair drops have all contained at least five cards, and two of the top three contained at least seven pieces of cardboard (including tokens for the Cat deck, which are surprisingly valuable), which seems to be a good starting criterion if you are trying to pick and choose the Secret Lair drops that will offer the most value
Nope, it's all upside
I don't think it's out of the realm of possibility that poisonous could return, but I wouldn't call it likely
Be cautious of the anti-synergy between Spider Spawning and Rotwidow Pack, another staple of Spider Commander decks