Heres the list so far: Major gains (30% or more): Minor gains (10-30%): Chalice of the Void, Noble Hierarch, Through the Breach, Doubling Season, Horizon Canopy, Engineered Explosives, Ancestral Vision, Mox Opal, Crucible of Worlds, Dark Confidant, Scapeshift, Brushland, Fulminator Mage, Ancient Stirrings, Lotus Bloom
Each of these is a three mana rare enchantments gives you cool abilities that fit the mechanics of that Family's quite ably
Color pie bends and breaks are risky, and blue cards like Acid Rain have all kinds of fun breaking those rules
Improvised Armor Rarity: Uncommon TYPE: Enchantment SUBTYPE: Aura CMC: 4 Mana cost: USD: $0.30 EUR: 0.13 TIX: 0.04 EDHREC RANK: 23130 Enchant creature Enchanted creature gets +2/+5
If you pay a cards cycling cost, rather than cast it or play it as you normally would, you discard it and draw a new card instead
If they know that the deck was shuffled properly, then this shouldn't give them any information about the next card they draw