Ravensburger designed each deck with a fair opportunity to win, with no starter deck outweighing any of the others
The card itself makes four 1/1 Hero tokens and then powers up every creature on your board, to reflect the story of summoning your adventuring party and imbuing them with the power of the crystals
Whenever Vincent Valentine attacks, you may transform it
Remember, I am not saying these cards are bad or will not see play in other archetypes, they are just not slam dunk includes for over 1/5 of the metagame, in full playsets, for every player running a certain deck
Often, youll have to trade two cards for one of your opponents bigger threats this is where A Whole New World shines by refilling your hand
They also create intrigue in the way they're built - after having done some research, I think there's obvious upgrades for both that aren't too hard to find