Unlike modern Yu-Gi-Oh!, even if you are going first, you get to draw a card, giving you a starting six in hand
(2024-11-08) You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions
The deck has a fantastic early ramp package, mixing a blend of the usual suspects with unique picks that help this deck feel different: Inspiring StatuaryInspiring Statuary Nature's LoreNature's Lore Sword of the AnimistSword of the Animist From there, the deck curves out well with high-value Equipment that even decks not focused on the archetype could make great use of: Trailblazer's BootsTrailblazer's Boots Champion's HelmChampion's Helm Darksteel PlateDarksteel Plate It doesnt rely on high value spells it only has 10 cards mana value five or more, partially because itll sink a decent amount of mana into equip costs
All tokens that are destroyed or sacrificed enter the graveyard and then disappear
Clawitzer takes 20 additional damage from Lightning-type attacks
Sleeves that looked like Limited Edition (Beta) Black Lotuses, a huge Shivan Dragon statue named Mitzi, and cabinets full of (nearly) every Magic card ever printed