Amber/Amethyst Starter Deck Strategy Your game plan is to gather lore as fast as possible, while using frustrating tactics to stop your opponent catching up, or removing your characters
Using Tinker Bell to set up a board wipe with Robin's Bow or songs like Grab Your Sword is a great way to turn the match in your favor quickly
Princesses work together to get Lore, and they can do so in a surprisingly aggressive manner
In addition, a starter deck contains a booster pack of Azurite Sea to add new cards to your collection or to give your deck an upgrade
With the exception of a single copy of Kronk, Junion Chipmunk, this deck caps out at four ink-cost cards, which means it's meant to be played with a small inkwell
This means you can play a Goat for free, gain a lore, run it into an opposing character, and gain another lore