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It works particularly well in this archetype because leave the graveyard cards are often triggered by other things that generate an advantage: You might return creatures to your hand with a Regrowth, reanimate a creature, play lands from your graveyard, etc
Card not found, on the other hand, is interesting, but not very good
Despite its popularity across all formats, multiple reprints since its debut in Conflux have dropped its price to only $2
For example, if I'm building an aggressive Black-Red Vampire deck that wants one-drops, I'm definitely including four copies of this card: Once again, the power of a 2/1 diminishes quickly as the game goes on
If an artifact card was exiled this way, create a Treasure token