If you're looking for a card to get the job done quick and easy, look no further than Chocobo KnightsChocobo Knights, because a lot of counters make for a lethal attacker, but a lot of counters and double strike will end the game in a blink of an eye
It serves best as a lieutenant for Winota, Joiner of Forces, but any commander thats interested in attacking, building a wide board, or getting artifacts into play should consider this human artificer as a cheap enabler
There are many permanents that provide a steady flow of card draw in black, too
Its main downside is its lack of keywords, making it easy to block or remove, provided someone has access to creatures or removal spells
Being a permanent, especially an artifact, gives it a number of advantages over the Spirit Guides
Raise Dead effects are absolutely key, especially if they can be used over and over again